top of page

Project overview

DESIGN AN  APP THAT HELPS PEOPLE  REMEMBER TO TAKE THEIR DRUGS

 

 

The problem: Many individuals struggle with medication adherence due to complex schedules, busy lifestyles, or simple forgetfulness, which can lead to missed doses, incorrect timings, and negative health outcomes. This problem is especially significant for those managing multiple prescriptions or chronic conditions. Our app addresses this by offering an intuitive solution that helps users remember to take their medications on time, improving adherence and supporting overall health.
​
The goal: Design an app that  helps people to remember to take their drugs. 

​

 

 

The product: Meds-reminder is an app focused on helping individuals remember to take their medicines or drugs. The typical users are older people who have a hard time remembering to take their drugs, that notwithstanding this can be used by anyone.
​
Project duration: August 14 - September 14

Screenshot 2024-10-13 131929.png

​

 

 

My role: Ux designer leading the app and responsive website design from conception to delivery
​
Responsibilities: Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs and responsive design

Understanding the user

USER RESEARCH SUMMARY

I conducted user interviews, which I then turned into empathy maps to better understand the target user and their needs. I realized that many target users especially the old ones complain about forgetting to take meds  as the main problem they face.

This is  important to them because it makes them feel anxious  when it happens.

PAIN POINTS

Time: Users may find it challenging to incorporate medication management into their busy schedules.

 

Accessibility: Assistive technologies are rare in other apps

​

2022-09-01 (5e).png

Problem statement:

Gina is a software developer who needs to follow through in taking her drugs because it will help her achieve good health

e.png

Problem statement: Persona 2

Stephen is a 65 year old retiree who needs help remembering to take his drugs on time because it will help him have better health

Competitive audit:

An audit of few competitors gave me direction as to what the users need most from the application and it was simplicity

Starting the design

Paper wireframes : Ideation

I did a quick ideation

exercise to come up with ideas for how to address gaps identified in the competitive audit. My focus was specifically on simplicity

PXL_20220822_132951239.NIGHT (1).jpg
Digital wireframes
Once again this showcases how simple setting a  reminder for a drug is
In just one form user  is done setting their reminder
2022-09-02 (3)e.png
Usability study: Parameters

Study type: Unmoderated usability study

Location: Ghana, remote

Participants: 4 participants

Length : 30-60 minutes

Main findings from usability study

1.Options:  Options in choosing the frequency a drug would be taken.

2.Labeling:Users prefer reminder to alarm

​

Refining the design

Before usability study
After usability study
Mockups
Based on insights from usability studies, I changed the label (Alarm log) to (Reminders List)
2022-09-13 (13)E.png
Screenshot 2024-10-13 131929.png
Screenshot 2024-10-13 131929.png
Screenshot 2024-10-11 055030.png
Screenshot 2024-10-11 055841.png
Screenshot 2024-10-11 060652.png
High-fidelity
prototype

The high-fidelity prototype followed the same user flow as the low-fidelity prototype, including design changes made after the usability study.

Link to high fidelity prototype:
https://www.figma.com/proto/L64af2R2xNKEuibDRyqwRY/Meds-Reminder?node-id=61-2&scaling=scale-down&page-id=60%3A2&starting-point-node-id=61%3A2&mode=design&t=pbxZOA71UKahMeTS-1
Screenshot 2024-10-11 055209.png
Accessibility considerations

 
​

1.I used headings with different sized text for clear visual hierarchy

2.Clear labels for interactive elements that can be read by screen readers.

3.Use of images help give summarized information

​

Going forward

Takeaways

 

Impact:

Users shared that the app helped them remember to take their drugs. One quote from peer feedback was that "I like how it is simple and straight to the point."

 

           

What I learned:

 

I learned that, although the problem I was trying to solve is a general social issue, older people are more inclined to use the solution than younger ones.​                                  

​

Conduct research on how users have downloaded the app through the website and how simple users are able to go through the app
Next steps
 

Thank you for taking time to review my work. In case you have further questions please contact me

bottom of page