Project overview
DESIGN AN APP THAT HELPS PEOPLE REMEMBER TO TAKE THEIR DRUGS
The problem: Many individuals struggle with medication adherence due to complex schedules, busy lifestyles, or simple forgetfulness, which can lead to missed doses, incorrect timings, and negative health outcomes. This problem is especially significant for those managing multiple prescriptions or chronic conditions. Our app addresses this by offering an intuitive solution that helps users remember to take their medications on time, improving adherence and supporting overall health.
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The goal: Design an app that helps people to remember to take their drugs.
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The product: Meds-reminder is an app focused on helping individuals remember to take their medicines or drugs. The typical users are older people who have a hard time remembering to take their drugs, that notwithstanding this can be used by anyone.
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Project duration: August 14 - September 14

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My role: Ux designer leading the app and responsive website design from conception to delivery
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Responsibilities: Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs and responsive design
Understanding the user
USER RESEARCH SUMMARY
I conducted user interviews, which I then turned into empathy maps to better understand the target user and their needs. I realized that many target users especially the old ones complain about forgetting to take meds as the main problem they face.
This is important to them because it makes them feel anxious when it happens.
PAIN POINTS
Time: Users may find it challenging to incorporate medication management into their busy schedules.
Accessibility: Assistive technologies are rare in other apps
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Problem statement:
Gina is a software developer who needs to follow through in taking her drugs because it will help her achieve good health

Problem statement: Persona 2
Stephen is a 65 year old retiree who needs help remembering to take his drugs on time because it will help him have better health
Competitive audit:
An audit of few competitors gave me direction as to what the users need most from the application and it was simplicity
Starting the design
Paper wireframes : Ideation
I did a quick ideation
exercise to come up with ideas for how to address gaps identified in the competitive audit. My focus was specifically on simplicity
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Digital wireframes
Once again this showcases how simple setting a reminder for a drug is

In just one form user is done setting their reminder
Low-fidelity prototype
created a low-fidelity prototype that connected the user flow of setting a reminder for a drug
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Usability study: Parameters
Study type: Unmoderated usability study
Location: Ghana, remote
Participants: 4 participants
Length : 30-60 minutes
Main findings from usability study
1.Options: Options in choosing the frequency a drug would be taken.
2.Labeling:Users prefer reminder to alarm
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Refining the design
Before usability study
After usability study
Mockups
Based on insights from usability studies, I changed the label (Alarm log) to (Reminders List)
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High-fidelity
prototype
The high-fidelity prototype followed the same user flow as the low-fidelity prototype, including design changes made after the usability study.
Link to high fidelity prototype:
https://www.figma.com/proto/L64af2R2xNKEuibDRyqwRY/Meds-Reminder?node-id=61-2&scaling=scale-down&page-id=60%3A2&starting-point-node-id=61%3A2&mode=design&t=pbxZOA71UKahMeTS-1

Accessibility considerations
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1.I used headings with different sized text for clear visual hierarchy
2.Clear labels for interactive elements that can be read by screen readers.
3.Use of images help give summarized information
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Going forward
Takeaways
Impact:
Users shared that the app helped them remember to take their drugs. One quote from peer feedback was that "I like how it is simple and straight to the point."
What I learned:
I learned that, although the problem I was trying to solve is a general social issue, older people are more inclined to use the solution than younger ones.​
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Conduct research on how users have downloaded the app through the website and how simple users are able to go through the app
Next steps
Thank you for taking time to review my work. In case you have further questions please contact me
Email: boachiejoel@gmail.com